ExileCon Cards

Fighting monsters

Who the monsters are

The monsters are GGG staff members wearing monster T-shirts who walk around the venue. Each shirt shows:

Example monster stats from the rules leaflet

Monsters are spread around the venue rather than grouped by floor or act. On the first day, look for queues to find the early monsters.

Reading a monster’s stat

A monster’s Attack or Defence is a row of symbols, often ending in a number:

So the total number of symbols you need is the specific symbols plus the number.

How to win

You win a fight when both of these are true:

  1. Your Attack is equal to or better than the monster’s Defence.
  2. Your Defence is equal to or better than the monster’s Attack.

Check each side on its own, using only the symbols assigned to that side.

Checking one side, step by step

  1. Lay out the symbols on the items you’re using for that side.
  2. For each specific symbol on the monster, set aside one matching symbol of yours. If you can’t match one, you fail this side.
  3. Count your remaining symbols, whatever their type. If that count is at least the monster’s number, you pass this side.

Each of your symbols counts once. A symbol used to match a specific symbol can’t also count toward the number.

Worked examples

Example A, from the rules leaflet. The monster’s Attack is Cold + 2. Your Defence is an armour with Cold, Life, Life.

Example B, also from the leaflet. The monster’s Defence is Sword + Fire + 2. You need a Sword, a Fire and two more symbols of any kind: four symbols on your Attack side.

(The ring and amulet here are hypothetical, to show the counting.)

Example C, specific symbols matter. The monster’s Attack is Cold + 2. Your Defence is a Rusted Cuirass (Life, Life) and a Splintered Tower Shield (Block).

Example D, a bigger number. A stat written as 4 + Fire + Fire means two Fire symbols plus four more of anything: six symbols in total.

After the fight

If you win

If you lose

You can’t die. If you lose, you’re assumed to have fled. Your cards only take Damage when you win, so a loss costs you nothing but time. Maps are the exception (see Progression).

Who you can fight

Etiquette and practical tips

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